Kings Cup, auch Cirlce of Death genannt, ist eines der lustigsten Trinkspiele überhaupt. Hier findest du die Regeln, lustige Verfeinerungen und Tipps! Kings Trinkspiel – Regeln und Spielanleitung. Da es sich bei Kings um ein Partyspiel handelt, bei dem man relativ viel und oft trinken muss, solltet ihr euch. Hier findest du Spielregeln und Ablauf vom Kartenspiel Big Kings Cup. Das bekannte Partyspiel King's Cup (auch Circle of Death oder Ring of Fire), ist gerade.
Kings Cup / Circle of Death – Regeln zum TrinkspielHier findest du Spielregeln und Ablauf vom Kartenspiel Big Kings Cup. Das bekannte Partyspiel King's Cup (auch Circle of Death oder Ring of Fire), ist gerade. Kings Cup, auch Cirlce of Death genannt, ist eines der lustigsten Trinkspiele überhaupt. Hier findest du die Regeln, lustige Verfeinerungen und Tipps! Kings: Hier findest Du alles Wissenswerte zum beliebten Trinkspiel "Kings" inkl. Spielregeln, Tipps & Tricks & mehr!
Kings Spielregeln Navigation menu VideoThe Kings Dilemma - Brettspiel Let´s play - Die Regeln, die Häuser, die Story beginnt - SPOILERFREI
Duell um Kings Spielregeln geld online spielen und fГr Kings Spielregeln BrГtchen. - Primary SidebarDer Spieler, der die Wasserfall-Karte gezogen hat, setzt als erster sein Geburtstermin Wette ab. Kings of Beerpong-Spielregeln. Beer Pong broncealuminioplasticos.com Die Regeln als Download!. 12/9/ · Bei Kings Cup stellt ihr einen Becher verkehrt herum in die Mitte des Tisches. Die Spieler setzen oder stellen sich um den Tisch herum. Danach wird ein Kartenspiel in Kreisform um den Becher gelegt. Es dürfen beliebig viele Personen teilnehmen – je mehr, desto besser/5(14). Chess is a two-player strategy board game played on a chessboard, a checkered board with 64 squares arranged in an 8×8 broncealuminioplasticos.com by millions of people worldwide, chess is believed to be derived from the Indian game chaturanga sometime before the 7th century. Chaturanga is also the likely ancestor of the East Asian strategy games xiangqi (Chinese chess), janggi (Korean chess), and shogi. broncealuminioplasticos.com King is a leading interactive entertainment company for the mobile world, with people all around the world playing one or more of our games. We have developed more than fun titles, offering games that are enjoyed all around the world. I'm using Tabletop Simulator to teach Kings in the Corner. A fun multiplayer card game. Thanks for watching. Please subscribe! Note: I was so busy talking ab. Kings. If a player's piece moves into the kings row on the opposing player's side of the board, that piece is to be "crowned", becoming a "king" and gaining the ability to move backwards as well as forwards and to choose on which free square on this diagonal to stop. In the game, you will play as a lord, develop the beautiful fortress of the king city, build a strong army that is invincible, form a loyal and reliable alliance army, join the players from all over the world, battle the battlefield, compete for the kingdom throne. a man that enters the kings row during a jump and can continue to jump backwards, jumps backwards as a king, not as a man; choosing a sequence that captures the maximum possible number of pieces is not required. Kings: Hier findest Du alles Wissenswerte zum beliebten Trinkspiel "Kings" inkl. Spielregeln, Tipps & Tricks & mehr! Hier findest du Spielregeln und Ablauf vom Kartenspiel Big Kings Cup. Das bekannte Partyspiel King's Cup (auch Circle of Death oder Ring of Fire), ist gerade. Die Regeln von Kings. Alle Roten Karten der Zahlen 2 bis 5: Zieht jemand eine dieser Karten, muss er, entsprechend der Anzahl auf der Karte, Schlücke trinken. Kings Cup, auch Cirlce of Death genannt, ist eines der lustigsten Trinkspiele überhaupt. Hier findest du die Regeln, lustige Verfeinerungen und Tipps!
Verwendet ein Spieler einen anderen Name, so muss der Spieler sein Getränk austrinken. Bevor er trinkt muss er jedoch in englischem Akzent sagen.
Dieses Getränk wird sofort verschwinden. Jeder hat eine imaginäre kleine grüne Fee auf seinem Getränk sitzen. Bevor jemand trinkt muss er seine kleine grüne Fee von seinem Getränk auf seiner Schulter platzieren und darf erst dann trinken.
Nach dem Trinken muss die kleine grüne Fee wieder auf dem Getränk platziert werden. Wenn der Regelaufsteller seinen Finger auf das Ohr legt, müssen das alle anderen Spieler auch tun.
President rufen! Immer wenn ein Spieler eine Karte mit einer Nummer umdreht, muss er einen berühmten Asiaten aufzählen.
Schafft der Spieler dies nicht, muss er trinken. Der Spieler bleibt so lange Hodor, bis ein anderer Spieler flucht. Der Regelaufsteller wählt einen Muttervogel aus.
Dabei muss er den Spieler zu seiner rechten mit seinem Getränk füttern. Jedes mal wenn jemand trinkt, muss dieser seinen Bizeps flexen.
Ein Spieler, im meistens der Regelaufsteller, ist der König. Kein anderer Spieler darf seine linke Hand höher halten, als die des Königs. Jeder der seine Hand höher als der König hält muss trinken.
Dies ist eine tolle Regel, weil der König sehr viel Einfluss darauf hat, wie viel die anderen Spieler bei Kings Cup trinken.
Immer wenn jemand lacht, muss er mit den Händen eine Zugbewegung nachstellen. Dies sieht so dämlich aus, dass bald der ganze Raum den Tschu Tschu Zug macht.
Jeder Spieler muss einen Kronkorken auf seinem Kopf platzieren. Fällt dieser auf den Boden, muss der Spieler trinken. Der Fotograf darf jederzeit laut von 3 bis 0 runterzuzählen beginnen und seine Handy Kamera in eine Richtung halten.
Er darf die Richtung nicht verändern, sobald er zu zählen beginnt. Jeder der auf dem bei 0 gemachten Foto ist, muss trinken. Jedesmal wenn ein Spieler bei einem Lied mitsingt, muss er trinken.
Alternativ kann auch bei jedem Mitsingen ein Kleidungsstück entfernt werden. Jedesmal wenn der Regelaufsteller seine Hände über seinem Kopf zu einem Vikingerhelm formt, müssen alle anderen Spieler anfangen zu paddeln.
Der letzte Spieler der zu paddeln beginnt muss trinken. Der Regelaufsteller bestimmt eine Karte. Der letzte Spieler der dies tut muss trinken.
Als extra kann noch zusätzlich die Zunge an die Wand gehalten werden. Immer wenn ein Spieler von seinem Platz aufsteht muss er seinen imaginären Sicherheitsgurt öffnen.
Vergisst ein Spieler auf seinen Sicherheitsgurt, muss er trinken. Immer wenn man jemanden zum Trinken auffordert, muss man der aufgeforderten Person ein Kompliment machen.
In these languages, the queen in chess or in card games is usually called by the same term as the kings in draughts. Similar games have been played for a millennia.
It was said to have been played during the Trojan War. The pieces, and sporadically the game itself, were called calculi pebbles.
It is mentioned in the 10th-century work Kitab al-Aghani. The rules are given in the 13th-century book Libro de los juegos.
The rule of crowning was used by the 13th century, as it is mentioned in the Philip Mouskat's Chronique in  when the game was known as Fierges , the name used for the chess queen derived from the Persian ferz , meaning royal counsellor or vizier.
The pieces became known as "dames" when that name was also adopted for the chess queen. The 18th-century English author Samuel Johnson wrote a foreword to a book about draughts by William Payne , the earliest book in English about the game.
The World Championship in English draughts began in The women's championship in English draughts started in The women's winners have been from Ireland, Turkmenistan , and Ukraine.
It occurs every two years. In even years following the tournament, the World Title match takes place. The first Women's World Championship was held in The World Junior Championship has been played since European Championships have been held since men's and women's.
Other official World Championships began as follows: Brazilian draughts , in ; Russian draughts , in ; Turkish draughts , in In the s, Arthur Samuel created one of the first board game-playing programs of any kind.
More recently, in scientists at the University of Alberta  developed their " Chinook " program to the point where it is unbeatable. A brute force approach that took hundreds of computers working nearly two decades was used to solve the game,  showing that a game of draughts will always end in a draw if neither player makes a mistake.
As of December , this makes English draughts the most complex game ever solved. However, other problems have only polynomial complexity : .
Starting position in English draughts , Brazilian , Czech draughts , Pool checkers , and Russian draughts. Starting position in Canadian draughts.
Board and starting position in Turkish draughts and Armenian draughts. Starting position in Italian and Portuguese draughts. Column draughts Russian towers , also known as Bashni , is a kind of draughts, known in Russia since the beginning of the nineteenth century, in which the game is played according to the usual rules of draughts, but with the difference that the beaten draught is not removed from the playing field, and is captured under the beating figure draught or tower.
The resulting towers move around the board as a whole, "obeying" the upper draught. When taking the tower, only the upper draught is removed from it.
If on the top there is a draught of other colour than removed as a result of fight, the tower becomes a tower of the rival.
Rules for the movement of draughts and kings correspond to the rules of Russian draughts. Bashni has inspired the games Lasca and Emergo.
In the Philippines, it is known as derecha and is played on a mirrored board, often replaced by a crossed lined board only diagonals are represented.
In an ending with three kings versus one king, the player with three kings must win in thirteen moves or the game is a draw. There are official championships for shashki and its variants.
There are several variants in these countries, with the Armenian variant called tama allowing also forward-diagonal movement of men.
From Wikipedia, the free encyclopedia. Board game. For other uses, see Checkers disambiguation. For other uses of "Draft", see Draft disambiguation.
Main article: Alquerque. The sports and pastimes of the people of England. Some publications omit the capture symbol altogether; so exd5 would be rendered simply as ed.
Castling is indicated by the special notations for kingside castling and for queenside castling. An en passant capture is sometimes marked with the notation "e.
Checkmate can be indicated by " ". For example: "! For example, one variation of a simple trap known as the Scholar's mate see animated diagram can be recorded:.
The text-based Portable Game Notation PGN , which is understood by chess software, is based on short form English language algebraic notation.
Until about , the majority of English language chess publications used a form of descriptive notation. In descriptive notation, files are named according to the piece which occupies the back rank at the start of the game, and each square has two different names depending on whether it is from White's or Black's point of view.
For example, the square known as "e3" in algebraic notation is "K3" King's 3rd from White's point of view, and "K6" King's 6th from Black's point of view.
When recording captures, the captured piece is named rather than the square on which it is captured except to resolve ambiguities. Thus, Scholar's mate is rendered in descriptive notation:.
Squares are identified by numeric coordinates, for example a1 is "11" and h8 is "88". Moves are described by the "from" and "to" squares, e.
Captures are not indicated. Castling is described by the king's move only; e. A game of chess can be loosely divided into three phases of play: the opening , the middlegame , and the endgame.
A chess opening is the group of initial moves of a game the "opening moves". Recognized sequences of opening moves are referred to as openings and have been given names such as the Ruy Lopez or Sicilian Defense.
They are catalogued in reference works such as the Encyclopaedia of Chess Openings. In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves.
The fundamental strategic aims of most openings are similar: . Most players and theoreticians consider that White, by virtue of the first move, begins the game with a small advantage.
This initially gives White the initiative. The middlegame is the part of the game which starts after the opening.
There is no clear line between the opening and the middlegame, but typically the middlegame will start when most pieces have been developed.
Similarly, there is no clear transition from the middlegame to the endgame; see start of the endgame. Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time take into account the tactical possibilities of the position.
Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponent's king.
Some typical patterns have their own names; for example, the Boden's Mate or the Lasker—Bauer combination. Specific plans or strategic themes will often arise from particular groups of openings which result in a specific type of pawn structure.
An example is the minority attack , which is the attack of queenside pawns against an opponent who has more pawns on the queenside.
The study of openings is therefore connected to the preparation of plans that are typical of the resulting middlegames. Another important strategic question in the middlegame is whether and how to reduce material and transition into an endgame i.
Minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending.
Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for the weaker side only, because an endgame with bishops on opposite colors is likely to be a draw, even with an advantage of a pawn, or sometimes even with a two-pawn advantage.
The endgame also end game or ending is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and the endgame: .
Endgames can be classified according to the type of pieces remaining on the board. Basic checkmates are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king.
For example, king and pawn endgames involve only kings and pawns on one or both sides, and the task of the stronger side is to promote one of the pawns.
Other more complicated endings are classified according to pieces on the board other than kings, such as " rook and pawn versus rook " endgames.
These two aspects of the gameplay cannot be completely separated, because strategic goals are mostly achieved through tactics, while the tactical opportunities are based on the previous strategy of play.
A game of chess is normally divided into three phases: the opening , typically the first 10 moves, when players move their pieces to useful positions for the coming battle; the middlegame ; and last the endgame , when most of the pieces are gone, kings typically take a more active part in the struggle, and pawn promotion is often decisive.
The possible depth of calculation depends on the player's ability. In quiet positions with many possibilities on both sides, a deep calculation is more difficult and may not be practical, while in positions with a limited number of forced variations, strong players can calculate long sequences of moves.
Theoreticians describe many elementary tactical methods and typical maneuvers, for example: pins , forks , skewers , batteries , discovered attacks especially discovered checks , zwischenzugs , deflections , decoys , sacrifices , underminings , overloadings , and interferences.
A common type of chess exercise, aimed at developing players' skills, is a position where a decisive combination is available and the challenge is to find it.
Chess strategy is concerned with the evaluation of chess positions and with setting up goals and long-term plans for future play.
During the evaluation, players must take into account numerous factors such as the value of the pieces on the board, control of the center and centralization, the pawn structure , king safety, and the control of key squares or groups of squares for example, diagonals, open files, and dark or light squares.
The most basic step in evaluating a position is to count the total value of pieces of both sides.
The king is more valuable than all of the other pieces combined, since its checkmate loses the game. But in practical terms, in the endgame, the king as a fighting piece is generally more powerful than a bishop or knight but less powerful than a rook.
Another important factor in the evaluation of chess positions is the pawn structure sometimes known as the pawn skeleton : the configuration of pawns on the chessboard.
Weaknesses in the pawn structure, such as isolated , doubled , or backward pawns and holes , once created, are often permanent. Care must therefore be taken to avoid these weaknesses unless they are compensated by another valuable asset for example, by the possibility of developing an attack.
Contemporary chess is an organized sport with structured international and national leagues, tournaments, and congresses.
FIDE is a member of the International Olympic Committee ,  but the game of chess has never been part of the Olympic Games ; chess has its own Olympiad , held every two years as a team event.
Invitation-only tournaments regularly attract the world's strongest players. Besides these prestigious competitions, there are thousands of other chess tournaments, matches, and festivals held around the world every year catering to players of all levels.
Chess is promoted as a "mind sport" by the Mind Sports Organisation , alongside other mental-skill games such as contract bridge , Go , and Scrabble.
The best players can be awarded specific lifetime titles by the world chess organization FIDE: . All the titles are open to men and women.
Beginning with Nona Gaprindashvili in , a number of women have earned the GM title, and as of , all of the top ten rated women hold the unrestricted GM title.
As of [update] , there are active grandmasters and international masters in the world. The top three countries with the largest numbers of grandmasters are Russia, the United States, and Germany, with , 98, and 96, respectively.
International titles are awarded to composers and solvers of chess problems and to correspondence chess players by the International Correspondence Chess Federation.
National chess organizations may also award titles, usually to the advanced players still under the level needed for international titles; an example is the chess expert title used in the United States.
Elo is a statistical system based on the assumption that the chess performance of each player in his or her games is a random variable. Arpad Elo thought of a player's true skill as the average of that player's performance random variable, and showed how to estimate the average from results of player's games.
Broadly, a difference of Elo points represents an expected result of 0. The US Chess Federation implemented Elo's suggestions in , and the system quickly gained recognition as being both fairer and more accurate than older systems; it was adopted by FIDE in Chess composition is the art of creating chess problems also called chess compositions.
The creator is known as a chess composer. Chess composition is a distinct branch of chess sport, and tournaments exist for both the composition and solving of chess problems.
It seems impossible to catch the advanced black pawn, while the black king can easily stop the white pawn. The solution is a diagonal advance, which brings the king to both pawns simultaneously:.
Both sides will queen, resulting in a draw. Chess has an extensive literature. In , the chess historian H. Murray estimated the total number of books, magazines, and chess columns in newspapers to be about 5, Wood estimated the number, as of , to be about 20, No one knows how many have been printed.
The game structure and nature of chess are related to several branches of mathematics. Many combinatorical and topological problems connected to chess have been known for hundreds of years.
The number of legal positions in chess is estimated to be about 10 43 , and has been proved to be fewer than 10 47 ,   with a game-tree complexity of approximately 10 The game-tree complexity of chess was first calculated by Claude Shannon as 10 , a number known as the Shannon number.
Chess has inspired many combinatorial puzzles, such as the knight's tour and the eight queens puzzle.
Since the advent of the digital computer in the s, chess enthusiasts, computer engineers , and computer scientists have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs.
The chess machine is an ideal one to start with, since: 1 the problem is sharply defined both in allowed operations the moves and in the ultimate goal checkmate ; 2 it is neither so simple as to be trivial nor too difficult for satisfactory solution; 3 chess is generally considered to require "thinking" for skillful play; a solution of this problem will force us either to admit the possibility of a mechanized thinking or to further restrict our concept of "thinking"; 4 the discrete structure of chess fits well into the digital nature of modern computers.
CHESS 3. Nowadays, chess programs compete in the World Computer Chess Championship , held annually since At first considered only a curiosity, the best chess playing programs have become extremely strong.
In , a mobile phone won a category 6 tournament with a performance rating chess engine Hiarcs 13 running on the mobile phone HTC Touch HD won the Copa Mercosur tournament with nine wins and one draw.
With huge databases of past games and high analytical ability, computers can help players to learn chess and prepare for matches. Internet Chess Servers allow people to find and play opponents worldwide.
The presence of computers and modern communication tools have raised concerns regarding cheating during games, most notably the " bathroom controversy " during the World Championship.
In , Ernst Zermelo used chess as a basis for his theory of game strategies, which is considered as one of the predecessors of game theory. The category, game theoretical taxonomy of chess includes: two player, no-chance, combinatorial, Markov state present state is all a player needs to move; although past state led up to that point, knowledge of the sequence of past moves is not required to make the next move, except to take into account of en passant and castling, which do depend on the past moves , zero sum, symmetric, perfect information, non-cooperative, discrete, extensive form tree decisions, not payoff matrices , and sequential.
Some applications of combinatorial game theory to chess endgames were found by Elkies There is an extensive scientific literature on chess psychology.
De Groot showed that chess masters can memorize positions shown for a few seconds almost perfectly. The ability to memorize does not alone account for chess-playing skill, since masters and novices, when faced with random arrangements of chess pieces, had equivalent recall about six positions in each case.
Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled players from the novices.
When the positions of the pieces were taken from an actual game, the masters had almost total positional recall. More recent research has focused on chess as mental training ; the respective roles of knowledge and look-ahead search; brain imaging studies of chess masters and novices; blindfold chess ; the role of personality and intelligence in chess skill; gender differences; and computational models of chess expertise.
The role of practice and talent in the development of chess and other domains of expertise has led to much recent research.
Ericsson and colleagues have argued that deliberate practice is sufficient for reaching high levels of expertise in chess. For example, Fernand Gobet and colleagues have shown that stronger players started playing chess at a young age and that experts born in the Northern Hemisphere are more likely to have been born in late winter and early spring.
Compared to general population, chess players are more likely to be non-right-handed, though they found no correlation between handedness and skill.
A relationship between chess skill and intelligence has long been discussed in the literature and popular culture. Academic studies of the relationship date back at least to There are more than two thousand published chess variants,  most of them of relatively recent origin,  including:.
Prime sources in English describing chess variants and their rules include David Pritchard 's encyclopedias,  the website The Chess Variant Pages created by Hans Bodlaender with various contributors, and the magazine Variant Chess published from George Jellis to the British Chess Variants Society.
In the context of chess variants, regular i. FIDE chess is commonly referred to as Western chess , international chess , orthodox chess , orthochess , and classic chess.
From Wikipedia, the free encyclopedia. Strategy board game. This article is about the Western board game. For other chess games or other uses, see Chess disambiguation.
Part of a Staunton chess set Left to right: white king , black rook , black queen , white pawn , black knight , white bishop.
Main article: Rules of chess. Initial position, first bottom row: rook, knight, bishop, queen, king, bishop, knight, and rook; second row: pawns.
Moves of the king. Moves of a rook. Moves of a bishop. Moves of a queen. Moves of a knight. Moves of a pawn.
Main article: Castling. Main article: En passant. Main article: Promotion chess. Main article: Check chess.
The black king is in check by the rook. White is in checkmate , being unable to escape attack by the black bishop on f3. Black is not in check and has no legal move.
The result is stalemate. Main article: History of chess. The " Immortal Game ", Anderssen vs. Kieseritzky, Main article: Chess in the arts.
A chess party with live figures in Bitola , Main article: Chess notation. Square names in algebraic chess notation.
Main article: Chess opening. Main article: Chess middlegame. Main article: Chess endgame. Example of zugzwang. Kennt ihr das auch? Es ist Uhr am Silvester Morgen, eigentlich ist nichts Die Laus.
Die Laus ist ein Spiel das überall gespielt werden kann. Allerdings sollte ein Klicken zum kommentieren.