Der Ninja ist einer der ganz neuen Charakterklassen. Er benötigt als Voraussetzung einen Novice mit Base-Level 10 und Basic-Skill Level 9. Es. Diablo 2 hat eine Story, Ragnarok Online nicht. Level (genannt Base Level) sondern auch den Level der Klasse (genannt Job Level). Was genau ist der Bard/Gypsy? Barden/Gypsys sind beide einzigartige Klassen aus Ragnarok Online und wir wollen sie euch beide hier.
7 Klassen in MMORPGs, die besonders ausgefallen sindRagnarok Online setzt auf ein Klassensystem, bei dem euer Held über zwei Level verfügt. Das eine ist das Basis-Level, das eure Charakterwerte. Ragnarok Online – Wikipedia. Klassen. Wie bei MMORPGs natürlich total unüblich, muss man sich bei Ragnarok auch irgendwann für eine Klasse entscheiden. Rein.
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Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions.
The Champion is the Transcendent variant of Monk. Known for the one-hit skill, Guillotine Fist, Champions are even deadlier in close range combat.
Champions get mostly new combo-skills as their transcendental skills. The High Priest is the Transcendent variant of Priest.
Now able to create areas where no violence may occur, they are able to Heal more, Bless more and Serve even more. Archers are experts at long-range combat with Bows and Arrows.
Range enables archers to defeat stationary or slow-moving opponents that are stronger than they are without being hit. Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers and songs of the Bards.
These classes scantily clad seductresses gain the power to influence the minds of allies and enemies alike. Hunters are skillful at indirect combat.
They are also able to lay mines and traps on the ground to hinder or catch mobs. Additionally, they have a powerful pet, the Falcon.
Everybody loves the Gypsy and Clown dancing and singing, especially their enemies. One shot, one kill! There is no better way to describe the Sniper.
They specialize in precise and powerful ranged attacks. Rogues can wield bows, daggers, or swords and can copy a variety of player skills to help them level.
Their high dodge, fast attacks, and stealthy nature make them a force to be reckoned with in a dungeon. Assassins are able to equip a weapon in each hand.
Also they are the exclusive users of Katar weapons. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill.
They specialize in spying, sabotage and stalking, stalking, stalking! And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat.
An elite group of Assassins. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow.
This class has a huge repertoire of lethal arts including ultimate mastery of poison-use. Priests advance the abilities gained as an Acolyte in the Odin Orthodoxy to provide stronger support to their allies and stronger opposition to their foes.
No other citizen of Midgard is as attuned to nature as the Archer, wielding the bow to unleash a fury of arrows at their enemies and prey.
They are the steadfast protectors of the forest and animals within it, experts at tracking and hunting through the wilds.
Honing their senses and observational skills, the Archer can deliver a fatal blow to their enemy from afar before they even knew what hit them. Archers not only utilize deadly sharp arrows upon their enemies, but set up a variety of traps to capture or damage their prey.
These abilities make the Archer a formidable foe from afar, causing any evildoer to look over their shoulder when they trek through the forests.
Once an Archer reaches level 25, they have the choice to become a master of the bow as a Ranger or take on the forms of ferocious animals as a Beastmaster.
The Ranger builds upon the abilities of the Archer by becoming an expert in the bow, unleashing a variety of arrows while hidden from direct repercussion.
Rangers even have the ability to call down a falcon to assist them in ravaging their opponent. Beastmasters build upon their bond with nature by utilizing the powerful strength of animals to improve their physical strength.
Some even become so powerful that they are able to take on the form of these feral beasts and tear through crowds of enemies.
Ranger expands the abilities of the Archer, allowing for deadlier combos, stealth, and quick movement. Beastmasters are able to turn into animals due to a mysterious power.
The form of a Tiger grants increased movement speed; the spirit of a Bear increases attack power; the form of a Grizzly increases health and threat to enemies.
Magicians are in constant contact with the elements around them, able to manipulate them to improve themselves or wipe out their enemies.
While others prefer to deal physical damage to their enemies, Magicians excel when they can control the battlefield from afar, slinging blasts of elemental damage at their foes relentlessly.
Never underestimate the unbridled power of the elements when dealing with the Magician. The Magician can emit a radiating coldness to their enemies, encasing them in a block of ice, immobilizing them temporarily.
They then can unleash a scorching fireball, an electrifying thunder bolt, or shoot bone-chilling ice arrows to inflict damage. If the Magician is overwhelmed, they have the ability to create a devastating Thunderstorm to destroy enemies within an area.
Once a Magician reaches level 25, they are given the choice to become a wise and powerful Wizard or wield the power of a sage Sorcerer.
Wizards study the intricacies of the magical arts through the Geffen Academy of Magic, researching better ways to cull their enemies and heal the land.
Descendants of ancient magic users, Sorcerers find wielding the various magical elements a second nature, able to summon spirit allies in battle or able to revitalize injured allies.
If a Magician studies hard, they are able to further their knowledge of the elementals and create stronger fire, more protective ice, and the power of lighting and wind to gain special movement abilities.
Sorcerers attune themselves with nature more than Wizards, and gain the ability to use the Earth element to heal their allies. They also gain control over the destructive and healing powers of water as well as the destructive forces of lightning.
A character can also only become the third class with the same base. The job changes process can be confusing. An example of the general path is as follows: Start off as Novice Reach job level 10 Choose a first class Swordsman Reach job level Choose a second class Knight Reach base level 99 Rebirth transcend Now a base level 1 job level 1 High Novice all stats and skills are reset Reach job level 10 Job change to the same first class High Swordsman Reach job level 50 always recommended Job change to the same transcendent class Lord Knight Reach base level 99 and job level 70 always recommended Job change to the third class job Rune Knight The character may now level up to base level and job level Categories : General Information Classes.
This page has been accessed , times. Navigation menu. Taekwon Master. Soul Linker. Lord Knight. High Wizard.